Saturday, February 13, 2010

Posed Steve


Here is a low res render of Steve in a pose! Finished the biped rig and binding today!
Next up, some animation!

Rigged Steve


Steve is now rigged and is ready to animate. He is rigged and bound in 3Ds max using biped and physique. I really like how you can assign verts by envelope. The more I use Max, the more I like it. It seems quicker to work with and the modeling tools are much nicer.

Friday, February 12, 2010

Kamodo Steve update


Here is an update for Steve. I am still dialing the texture maps. I will post the texture maps soon. I am really trying to add some polish to this character.

Portable Promise

The exhibition of my video Installation at the William Blizard Gallery is ending soon. Here is the video that I use for it. It is video capture of a level in Unreal. The piece is about combining memorable visual experiences from my life to make something new.

A Portable Promise from Matthew Board on Vimeo.

Saturday, February 6, 2010

Making classes


Today was a challenging day. I made my first 2 classes for a video game that I am working on using the Unreal Developer Kit. Basically, it is Unreal Scripting 101 for me. The cool thing is that the executable file opens the game and the basic controls work. I am not a programmer, my thing is making the art, level design stuff. But, I need to get this under my belt in order to actually make the game. Like most things, it is great when it works.