Saturday, April 17, 2010

droid

l am now the proud owner of a droid.

Wednesday, March 24, 2010

A little wisdom for ya from the Pork Chop Express.

If you are going to be in New Hampshire, I will be doing a training session on ZBrush sculpting for 3D printing.

More info here.

Saturday, February 13, 2010

Posed Steve


Here is a low res render of Steve in a pose! Finished the biped rig and binding today!
Next up, some animation!

Rigged Steve


Steve is now rigged and is ready to animate. He is rigged and bound in 3Ds max using biped and physique. I really like how you can assign verts by envelope. The more I use Max, the more I like it. It seems quicker to work with and the modeling tools are much nicer.

Friday, February 12, 2010

Kamodo Steve update


Here is an update for Steve. I am still dialing the texture maps. I will post the texture maps soon. I am really trying to add some polish to this character.

Portable Promise

The exhibition of my video Installation at the William Blizard Gallery is ending soon. Here is the video that I use for it. It is video capture of a level in Unreal. The piece is about combining memorable visual experiences from my life to make something new.

A Portable Promise from Matthew Board on Vimeo.

Saturday, February 6, 2010

Making classes


Today was a challenging day. I made my first 2 classes for a video game that I am working on using the Unreal Developer Kit. Basically, it is Unreal Scripting 101 for me. The cool thing is that the executable file opens the game and the basic controls work. I am not a programmer, my thing is making the art, level design stuff. But, I need to get this under my belt in order to actually make the game. Like most things, it is great when it works.

Sunday, January 31, 2010

Kamodo Steve


Had a chance to work on Steve's textures over the weekend. This is still very much a work in progress, but it's getting there. I am happy with the plunger and the boots so far.

Thursday, January 28, 2010

Super Ramen Brothers at the App Store


On January 2nd, I did the character art for Super Ramen Brothers. A game for the iPhone that was completed in 24 hours. You can download it for free at the Apple App store! I modeled, textured, rigged and animated the character for the game. I also made the loading screen and app icon. Many thanks to gtjuggler and voxelboy for including me! BTW, my friend Steve Trenkamp made the music. Read more here.

Monday, January 18, 2010

Well, my site is completely updated! Not too bad for working on it for a week off and on. Well, I guess I can turn my energy to something else now. woohoo!

Sunday, January 17, 2010

Worked all day on my demo reel. BEHOLD!
I had to keep clearing up space on my hard drive.

Demo Reel from Matthew Board on Vimeo.

Saturday, January 16, 2010

Man, I need to get off my butt and blog more than I have. I am really glad the new year has begun. I am becoming more and more dependent on spell checker. I need to stop that. Anyway, I am working on the third iteration of mattboard.com. As always, I am trying too streamline and clean up edges technically and visually. I am in the process of getting an xml gallery going and still learning Actionscript 3.0. I hope to have the site complete before the Spring semester.